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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Minecraft's Caves and Cliffs Update Arrives in 2021
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Mojang revealed Minecraft's Caves and Cliffs update, which arrives in Summer 2021 and, as the name suggests, it will make some big improvements to cave and underground exploration and adds "more spectacular mountain generation." Mountains were the winner of the 2019 Minecon Live biome vote, and this update will make them a much bigger part of Minecraft's world. In addition to the previously mentioned mountain generation, there will also be snow "traps, the charming and mischievous goats, and much more.
source https://www.ign.com/articles/minecrafts-caves-and-cliffs-update-arrives-in-2021
The caves in Minecraft will soon have much more variety, with lush caves, dripstone caves, crystal geodes and more being added, as well as different blocks being present and new mobs to encounter. Some of the new blocks include the Sculk Sensor, a block that emits a redstone signal, allowing players the chance to build such "amazing contraptions" as a wireless redstone.Underground biomes aren’t all terrifying lava lakes and skeleton-infested mines; instead – if you follow the roots – you’ll find the lush caves are a stunning oasis of calm and tranquillity.
↣ https://t.co/CPC2Hy82Fe ↢ pic.twitter.com/r9RiTwPPdJ — Minecraft (@Minecraft) October 3, 2020
There will also be stalactite and stalagmite blocks that are "spiky blocks with different mechanics, such as increased fall damage if you land on them." As players are exploring the underground, there will also be the new copper ore to find, which can be used to craft a lightning rod block. Additionally, the lucky few will happen across the crystal geodes that can be used to craft a telescope.Tumble absent-mindedly down a hole, sail your trusty vessel into the deep, watery unknown or carefully descend that ancient ravine: whatever your underground exploration method – get ready for improved cave generation!
↣ https://t.co/CPC2Hy82Fe ↢ pic.twitter.com/RLGksxbVGH — Minecraft (@Minecraft) October 3, 2020
As for the mobs, certain new ones will be introduced like the Warden, a "hostile mob well adapted to the dark caves it lives in thanks to its ability to react on movement instead of what it sees, and the Axolotl, an adorable cave-dwelling water creature that can aid in battle." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Speaking of mountains and books by Max Brooks, that brings us to mobs that live on mountains and like to eat books (we suspect). As promised, we’ve added goats – the hugely-anticipated mob from last year’s biome vote. Jumping goats! Ramming goats! Baby goats! So many goats! pic.twitter.com/Wf5LWdHHgk
— Minecraft (@Minecraft) October 3, 2020
source https://www.ign.com/articles/minecrafts-caves-and-cliffs-update-arrives-in-2021
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