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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Marvel's Avengers DLC and Next-Gen Versions Delayed
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Square Enix and Crystal Dynamics have delayed the next major updates for Marvel’s Avengers, pushing the next-gen versions into next year and delaying the addition of the game’s first DLC character, Kate Bishop. In a post on the Avengers blog, Crystal Dynamics’ studio head, Scot Amos, apologised for the “slight delay” to the Kate Bishop DLC, but explained that it is due to ensuring new content is given the time for extensive internal testing. “With this in mind, we’ve decided to push Kate Bishop’s Operation launch back a bit, out of October,” said Amos, but no new date was given for this first new character. [ignvideo url="https://www.ign.com/videos/2020/09/01/marvels-avengers-kate-bishop-reveal-trailer"] Additionally, Amos explained that next-gen updates are being pushed back. “We’ve also made the decision to shift our PlayStation 5 and Xbox Series X|S launch to next year to ensure that we give our team the time to deliver a next-gen experience showcasing all that this game is meant to be,” he said. While a next-gen version with optimised upgrades won’t arrive for a while, Amos does note that playing the current-gen versions on PS5 or Xbox Series consoles will benefit from improved frame rates and faster loading times. These are issues that Avengers on current-gen certainly suffers with, so there should be some noticeable benefit. Amos also confirmed that existing saves will transfer to next-gen consoles. In addition to detailing the delays, Amos also apologies for the troubles Avengers has suffered in its first months. “Marvel’s Avengers’ launch was not without turbulence, and we recognize that a number of issues detracted from your enjoyment of the game,” he said. “This does not align with Crystal Dynamics’ value of craftsmanship, and for that we sincerely apologize.” [widget path="global/article/imagegallery" parameters="albumSlug=marvels-avengers-hero-challenge-cards-vendors-and-marketplace&captions=true"] As a thank you to players who have suffered through that launch, Crystal Dynamics is giving all players 1500 credits, 7000 units, 250 upgrade modules, 20 DNA keys, and a Sarah Garza-inspired nameplate. These rewards will be added to your account if you log in between October 22 and November 5. While the most anticipated content has been delayed, Amos assured players that performance and stability, multiplayer matchmaking, rewards, and late-game content is all being worked on at the studio. This includes a much-requested ping system, and the ability to replay the campaign with your high-level gear. For more, check out our review of Marvel’s Avengers, the promise of new missions and modes, and our guide to the Avengers Initiative online mode. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.
source https://www.ign.com/articles/marvels-avengers-dlc-and-next-gen-versions-delayed
source https://www.ign.com/articles/marvels-avengers-dlc-and-next-gen-versions-delayed
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