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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Indivisible's Production Has Ended Following Lab Zero Games Controversy
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505 Games has announced that, apart from content that has already been submitted, there will be no more production on Indivisible following the controversy surrounding developer Lab Zero Games. 505 Games released a statement that clarifies this unfortunate decision, revealing that there will be no Guest Characters or Backer-created characters added to the game, even though they were previously promised. There is currently an update in submission for Nintendo Switch that will add Razmi's Challenges, New Game+, and Couch Co-Op, which will bring all platforms to the same level of development. This update is set to begin rolling out on October 13, 2020. [ignvideo url="https://www.ign.com/videos/2019/10/07/indivisible-review"] "Indivisible is a game of diversity, inclusion, friendship, and evolution. 505 Games worked with the talented and creative people at Lab Zero for many years to bring Indivisible to life," 505 Games said in its statement. "We are proud of the game that was created and are happy that it has received the positive response that it deserves. We are sorry the journey has ended this way. We wish to thank all the Indivisible players, new and old, who have supported the game. From the bottom of our hearts, we appreciate you all." Further information was given in a F.A.Q., including that those who are expecting their Ajna Statue will still get it in the future, that the game will continue to be available for purchase digitally on all platforms, and more. The troubles surrounding Lab Zero Games were brought public earlier this year, as multiple employees resigned following inappropriate behavior and abuse from studio head Mike "MikeZ" Zaimont. [ignvideo url="https://www.ign.com/videos/2019/10/07/the-first-15-minutes-of-indivisible"] Many of the developers formed a new studio - Future Club - in the wake of the controversy that "specializes in handcrafted art and traditional 2D animation, engaging and responsive gameplay, and creating unique and memorable worlds." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
source https://www.ign.com/articles/indivisibles-production-has-ended-following-lab-zero-games-controversy
source https://www.ign.com/articles/indivisibles-production-has-ended-following-lab-zero-games-controversy
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