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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Ghost of Tsushima: Legends Raid Requirements, New Weekly Challenges Announced
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Sucker Punch Productions revealed today that the Ghost of Tsushima: Legends raid will be released on October 30 and revealed the requirements players will need to meet to take part in 'The Tale of Iyo'. The studio also announced that starting tomorrow, and every Friday after, Ghost of Tsushima: Legends will feature a two-player story mission and four-player mission survival mission with specific weekly modifiers. [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-legends-and-version-11-new-game-screenshots&captions=true"] "This is the culmination of the story in Ghost of Tsushima: Legends, bringing the fight directly to Iyo's realm," the announcement blog post reads. "This Raid is divided into three chapters and requires a full team of four Ghosts, as well as excellent coordination and communication." The Tale of Iyo raid will not support matchmaking, according to Sucker Punch, so players wishing to participate will need to arrange their raid team ahead of time. It's also recommended that everyone's gear be at KI level 100 as an "absolute minimum." Sucker Punch recommends completing all story missions and replaying story and survival missions on higher difficulties to obtain higher gear before the raid. If players complete all of the new weekly challenges and all bonus objectives, they'll receive max-level gear perfect for the raid. Doing so won't be easy because the weekly challenge missions will be Nightmare difficulty, "intended to put you and your team to the test." [ignvideo url="https://www.ign.com/videos/2020/10/16/the-first-18-minutes-of-ghost-of-tsushima-legends"] An exact launch time for the raid will be announced closer to its launch on October 30, but weekly challenges will go live every Friday at 8 a.m. PT. If you haven't yet jumped into this multiplayer mode, watch the first 18 minutes of Ghost of Tsushima: Legends and then read how about how multiplayer has always been a pillar of Sucker Punch's plan. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
source https://www.ign.com/articles/ghost-of-tsushima-legends-raid-requirements-new-weekly-challenges-announced
source https://www.ign.com/articles/ghost-of-tsushima-legends-raid-requirements-new-weekly-challenges-announced
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