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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Blizzard Ending StarCraft 2 Content Development
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Blizzard has announced that it is ending development of paid-for content for StarCraft 2, a decade on from the game’s first launch. A blog post from the StarCraft 2 team explained that “for-purchase content”, such as Commanders and War Chests, will no longer be developed, but that the team will continue to support the game and its esports scene. [ignvideo url="https://www.ign.com/videos/2010/07/26/starcraft-2-pc-starcraft-ii-campaign-overview"] “We’re going to continue supporting StarCraft 2 in the same manner as we have with our previous longstanding games, such as Brood War, focusing primarily on what our core and competitive communities care about most,” the post explains. “What this means is that we’re not going to be producing additional for-purchase content, such as Commanders and War Chests, but we will continue doing season rolls, and necessary balance fixes moving forward.” Blizzard will not release another update in 2020, making the August balance update the last of the year. However, the blog does emphasize that these balance updates will still be developed as needed in the future. The esports scene, maintained by Blizzard in partnership with ESL Gaming and GSL, will continue as normal. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-blizzard-game-review&captions=true"] Perhaps most exciting for StarCraft fans is the explanation as to why the team is winding down content development. “We know some of our players have been looking forward to some of the things we’re moving away from, but the good news is this change will free us up to think about what’s next, not just with regard to StarCraft II, but for the StarCraft universe as a whole,” said Blizzard. It’s impossible to know what Blizzard is planning for StarCraft, but the important thing is that the studio is thinking about the series’ future. Whether that’s a classic-style sequel with StarCraft 3, or something else entirely, remains to be seen. For more future plans from Blizzard, check out what we know about Overwatch 2 and Diablo 4. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.
source https://www.ign.com/articles/blizzard-ending-starcraft-2-content-development
source https://www.ign.com/articles/blizzard-ending-starcraft-2-content-development
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