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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Baldur's Gate 3 Reveals the 16 Races You Can Play at Early Access Launch
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Larian has revealed that Baldur's Gate 3's character creator will feature 16 races and subraces to choose from at launch, as well as 6 base classes (each with at least two subclasses). It's also explained how the character creator will feature 150 photo-scanned faces to choose from. Players will be able to choose from humans, githyanki, elves, drow, half-elf, dwarves, halflings, and tieflings (most of which come with subraces, a full list of which you can see below). Races such as drow and githyanki are incredibly rare in the game's Sword Coast setting, and NPCs will react accordingly. You can see pictures of those races in the character creator in the gallery below: [widget path="global/article/imagegallery" parameters="albumSlug=baldurs-gate-3-character-creation-screenshots&captions=true"] That character creator will feature 150 faces to choose from across the races, which Larian explains are "based on 3D scans of actors and models (blemishes and all), selected because their features roughly resembled the direction for each race in the game, as well of course for diversity and variety in the human-like races." The choice to include scanned faces was made to allow for a much higher level of detail than a traditional custom-created character face. Aside from the faces, Larian promises hundreds of choices in the character creator to make your hero unique, many of which will have a direct effect on the world and characters around you. One of the most important choices you'll make is your character's class. Early Access classes will be Cleric, Fighter, Ranger, Rogue, Warlock and Wizard, each of which will feature at least two subclasses. [ignvideo url="https://www.ign.com/videos/2020/02/27/baldurs-gate-3-gameplay-demo"] You can see the full list of Early Access races and subraces below, as described by Larian: Human The most common face to see in Faerûn, humans are known for their tenacity, creativity, and endless capacity for growth. They live fully in the present - making them well suited to the adventuring life - but also plan for the future, striving to leave a lasting legacy. Githyanki Githyanki are peerless warriors from the Astral Plane, known for their legendary silver blades and red dragon mounts. They seek the total destruction of mind flayers, whose ancient empire enslaved the githyanki for millennia. Elf High Elf - Heirs of the mystical Feywild, high elves value magic in all its forms, and even those who do not study spellcraft can manipulate the Weave. Wood Elf - Wood elves spend their reclusive lives in Faerûn’s forests. Decades of training in archery and camouflage are enhanced by an otherworldly swiftness. Drow Seldarine Drow - Drow are the result of an ancient schism between the elven deities Corellon Larethian and Lolth. The latters’ treachery drove the drow into the Underdark, where they splintered into warring factions. Seldarine drow can be found seeking allies from all over Faerûn, aiming to settle their conflict with Lolth - and each other - by any means necessary. Lolth-Sworn Drow - Raised by Lolth’s cult in the city of Menzoberranzan, these drow extol the virtues of their corrupt and merciless goddess. Lolth marks her followers with bright red eyes so the Underdark will learn to fear drow on sight. Half-Elf High Half-Elf - A touch of the Feywild remains in half-elves with this bloodline, and even those untrained in magic possess a hint of wild power. Wood Half-Elf - Like their wood elf parent, these half-elves have a quickened stride and eye for stealth. Yet many break away from isolation in Faerûn’s forests to explore the rest of the Realms. Drow Half-Elf - Most half-drow result from liaisons between Seldarine drow and surfacers. While half-drow inherit a few magical gifts, they aren’t usually raised in the Underdark. Dwarf Gold - Gold dwarves are known for their confidence and keen intuition. The culture of their Deep Kingdom values family, ritual, and fine craftsmanship. Shield - Shield dwarves survived a long fall from grace, surrendering many of their ancient kingdoms in wars with goblins and orcs. These losses have lead to a cynical mindset, yet shield dwarves will endure anything to restore their ancestral homelands. Halfling Lightfoot Halfling - Lightfoot halflings are stealthy but social, travelling all over Faeûn to make names for themselves. Strongheart Halfling - Legends say dwarven blood gave stronghearts their hardiness. Resistant to poison and wellsprings of endurance, these halflings easily hold their own. Tiefling Asmodeus Tiefling - Bound to Nessus, the deepest layer of the Hells, these tieflings inherit the ability to wield fire and darkness from the archdevil Asmodeus’ infernal bloodline. Mephistopheles Tiefling - Descended from the archdevil Mephistopheles, these tieflings are gifted with a particular affinity for arcane magic. Zariel Tiefling - Tieflings from Zariel’s bloodline are empowered with martial strength, and can channel searing flame to punish their enemies.
source https://www.ign.com/articles/baldurs-gate-3-reveals-the-16-races-you-can-play-at-early-access-launch
source https://www.ign.com/articles/baldurs-gate-3-reveals-the-16-races-you-can-play-at-early-access-launch
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