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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Amazon's Crucible Is Shutting Down Next Month
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Amazon's free-to-play team shooter Crucible is shutting down on November 9, 2020, just months after its official launch on May 20, 2020. The Crucible team shared their final developer update and discussed what lead to the decision following the team pulling the game back to Closed Beta in July. The team made a list of features that were meant to enhance the player experience and, with the exception of custom games (which is slated to arrive in the coming days), it completed them all. However, after shipping those features and evaluating the feedback from fans, paired with the data collected, the difficult choice to discontinue development was made. [ignvideo url="https://www.ign.com/videos/2020/05/27/crucible-review"] "That evaluation led us to a difficult decision: we’ll be discontinuing development on Crucible," The Crucible team's statement read. "We very much appreciate the way that our fans have rallied around our efforts, and we’ve loved seeing your responses to the changes we’ve made over the last few months, but ultimately we didn’t see a healthy, sustainable future ahead of Crucible. We’ll be transitioning our team to focus on New World and other upcoming projects from Amazon Games." For fans who played Crucible and made purchases, full refunds will be given, and more information can be found on its support page. Credit purchases will also be disabled shortly. In the next few weeks, Crucible will have a final playtest and community celebration, both in-game and on the official Discord. After those events, matchmaking will be disabled. [widget path="global/article/imagegallery" parameters="legacyId=20059624&captions=true"] Custom Games will still live on until "noon PST on Monday, November 9, 2020." After that, the gates to Crucible will be closed for good. In our review of Crucible, we said, "I'm not angry with Crucible, just weary and disappointed. Its ambitious marriage of PvE and PvP has resulted in a whole that's less than the sum of its parts, especially thanks to the awful match pacing and agonizing respawn system that smashed my patience against a concrete wall. With continued support, it might evolve into something decent, but the underlying issues will take a massive overhaul to remedy." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
source https://www.ign.com/articles/amazons-crucible-is-shutting-down-in-november-2020
source https://www.ign.com/articles/amazons-crucible-is-shutting-down-in-november-2020
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