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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Xbox Series S Won't Run Xbox One X Enhanced Versions of Past-Gen Games
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Microsoft has confirmed that the Xbox Series S will not run Xbox One X Enhanced versions of backwards compatible games, and will instead run the Xbox One S versions of Xbox One and Xbox 360 titles with other beneficial features. As reported by VGC, while the Xbox Series S won't run the Xbox One X Enhanced versions of Xbox One and Xbox 360 games, it will still be a step above the Xbox One S with "improved texture filtering, higher and more consistent framr rates, faster load times, and Auto HDR." [ignvideo url="https://www.ign.com/videos/2020/09/08/xbox-series-s-world-premiere-reveal-trailer"] “Xbox Series S was designed to be the most affordable next generation console and play next generation games at 1440P at 60fps,” A Microsoft spokesperson said. "To deliver the highest quality backwards compatible experience consistent with the developer’s original intent, the Xbox Series S runs the Xbox One S version of backward compatible games while applying improved texture filtering, higher and more consistent frame rates, faster load times and Auto HDR.” When a game has been Xbox One X Enhanced, it means the developer has made improvements to a standard Xbox One game, including higher resolutions, faster framerates and/or improved textures. This all shouldn't be too surprising, as the Xbox One X can run games up to 4K, while the Xbox Series S can run games at 1440p at up to 120 FPS. However, the Xbox Series S does support 4K upscaling for games. [ignvideo url="https://www.ign.com/videos/2020/09/11/why-xbox-series-s-game-pass-is-microsofts-secret-weapon-next-gen-console-watch"] Additionally, as first reported by Digital Foundry, the Xbox Series S also has less RAM than the Xbox One X - 10 GB vs 12 GB - but that doesn't mean there aren't upsides to this new next-gen system. “It may be be running backwards compatible games in Xbox One [S] mode, but because the GPU is so much more capable, and knowing what we know about how backwards compatibility works, you should actually still be able to clean up performance issues,” Digital Foundry's John Linneman said. “So games that maybe struggled on Xbox One S – either the dynamic resolution was overly-aggressive, with slowdown and things like that – conceivably they could actually run noticeably smoother on this machine.” Furthermore, the Xbox Series S also boasts DirectX Raytracing, 4K streaming media playback, variable rate shading and refresh rate, and much more. The Xbox Series X and Xbox Series S will both be released on November 10, 2020, and will cost $499 and $299, respectively. Pre-orders for both consoles begin on September 22, 2020. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] For on the Xbox Series S, check out the leaked "virtual press briefing" that was part of the original reveal plan for the Xbox Series X and Xbox Series S, the first gameplay footage shown on a Series S, and 56 comparison shots of Microsoft's next-gen consoles. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
source https://www.ign.com/articles/xbox-series-s-will-not-run-xbox-one-x-enhanced-versions-of-backwards-compatible-games
source https://www.ign.com/articles/xbox-series-s-will-not-run-xbox-one-x-enhanced-versions-of-backwards-compatible-games
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