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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
The Division 2 to Get 100-Floor Skyscraper PVE Endgame Mode
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A PVE endgame mode set in a 100-floor skyscraper is coming to The Division 2 in a future update. 'The Summit' will arrive as part of The Division 2's Title Update 11 and was revealed during a State of the Game live stream, which is available to watch on Ubisoft's YouTube channel. The Summit is a PVE mode focused on adding replayability to the endgame by offering environments that change between floors, alternating factions and new objectives, ensuring each trip through the building is different. [ignvideo url="https://www.ign.com/videos/2019/03/23/the-division-2-review"] Players are tasked with clearing all 100 floors of the occupied skyscraper, with rally points and tricky boss battles appearing on every 10th floor to gate progress. If you beat the boss on level 10, you can start from level 11 instead of going back to the start. The Summit is free for players who own the Warlords of New York expansion, and the mode will hit The Division 2's PC test servers very soon. A cross-platform release date for the new game mode has yet to be pinned down by Ubisoft. We reviewed The Division 2 in March 2019, scoring it an 8.5 due in part to its "great gunplay." You can read our full thoughts here. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/the-division-2-to-get-100-floor-skyscraper-pve-endgame-mode
source https://www.ign.com/articles/the-division-2-to-get-100-floor-skyscraper-pve-endgame-mode
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