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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Super Monkey Ball Announcer Suggests A New Game Is On The Way
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The announcer from the original Super Monkey Ball games has teased that fans can expect news about the series in September. As spotted by VGC, voice actor Brian Matt posted a picture of himself playing Super Monkey Ball on Nintendo Switch to his Instagram following, with the caption noting that "September will be amazing for what's to come." This suggests that there might be a new Super Monkey Ball game on the way this month, or at least some news about the franchise. Perhaps we'll hear some more about the series at Tokyo Game Show later this month? [ignvideo url="https://www.ign.com/videos/2019/08/08/super-monkey-ball-banana-blitz-hd-gameplay-trailer"] The most recent game in the series was 2019's remaster of Super Monkey Ball: Banana Blitz, Super Monkey Ball: Banana Blitz HD. As well as bringing full HD visuals and revamped controls to the 2006 Nintendo Wii game, Banana Blitz HD also featured Sonic the Hedgehog as an unlockable character. You can check out our review of the 2006 original here, which we scored and 8.3, praising the game for its "satisfying level design." Following the success of Persona 4: Golden's PC port, Sega plans to "aggressively" port games to Steam and other new platforms. Could we see more classic Super Monkey Ball games launch on modern platforms as a result? [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/super-monkey-ball-announcer-suggests-a-new-game-is-on-the-way
source https://www.ign.com/articles/super-monkey-ball-announcer-suggests-a-new-game-is-on-the-way
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