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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Super Mario Galaxy's Motion Controls on Switch Are More Confusing Than Ever
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The Super Mario 3D All-Stars release of Super Mario Galaxy has fans confused about how the game's motion controls will work on Nintendo Switch, and a Nintendo clarification hasn't necessarily helped explain things. Released in 2007, Super Mario Galaxy arrived on the Wii and took advantage of the console's motion control peripherals to activate Mario's spin ability and fire star bits in Co-Star mode. Fans have been wondering how this will work on the Nintendo Switch Lite due to a paragraph on the Super Mario 3D All-Stars website which notes that "detached Joy-Con controllers are required and sold separately" to enjoy the game's motion features. The re-release will allow players to "Gently shake a Joy-Con controller to activate Mario’s Spin ability or pass a Joy-Con controller to a friend for some extra help in Co-Star Mode." However, the Nintendo Switch Lite's Joy-Cons are baked into the device and cannot be undocked - so extra clarification is needed to understand how the game will play on the Switch Lite. [ignvideo url="https://www.ign.com/videos/2020/09/03/super-mario-bros-35-official-trailer"] Nintendo has clarified how the game's pointer functionality will work in Handheld Mode in a statement to Polygon. "Super Mario Galaxy is supported in TV, Tabletop and Handheld Modes. In TV and Tabletop modes, motion controls are required for pointer functionality," the statement reads. In Handheld Mode, pointer functionality has been adapted to use Touch Screen." This means that on the Nintendo Switch Lite, the pointer functionality will work through the touch screen on the device. But this doesn't clear up how other motion controls will work on the base Switch Lite unit, if at all - does this mean other players will have to sit close and tap the screen to help out? Mario's spin ability also requires a physical gesture - how will this work on a device without detached Joy-Cons? IGN has contacted Nintendo to ask for further clarification on the game's motion controls. The Super Mario 3D All-Stars collection contains Super Mario 64, Super Mario Sunshine and Super Mario Galaxy and will launch on September 18 for Nintendo Switch. The package will be available for purchase until March 31, 2021. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/super-mario-galaxys-motion-controls-on-switch-are-more-confusing-than-ever
source https://www.ign.com/articles/super-mario-galaxys-motion-controls-on-switch-are-more-confusing-than-ever
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