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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Madden 21 Franchise Mode Improvements Announced
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EA has announced the first of three planned updates coming to Madden NFL 21’s Franchise Mode which will include some requested features from the community. The updates are announced on the heels of a fan backlash to the newest iteration of Madden. The following updates are planned for mid-November and are only the first of three planned post-launch updates. Check out the following changes coming to Madden 21 below as revealed in a new blog post:
source https://www.ign.com/articles/madden-21-franchise-mode-updates-announced
- X-Factor/Superstar Ability Customization: This highly requested feature by the community allows commissioners to assign X-Factors to any player via the edit player feature. Once a player has met the criteria to unlock an X-Factor ability, commissioners will be able to edit their player's Superstar abilities and Superstar X-Factor ability by selecting from those available within his position group. Users will have control over this functionality in both offline and online Franchises.
- Player Card Career Stats UI: A top community request for several years now, the team is revamping the statistics on the player card to include more context in season stats, like week, opponent, and outcome, while also providing what team the player was on for every year of their career.
- Dev Trait Regression Tuning: The team is doing tuning work to player development traits in Franchise mode to ensure a proper balance of Superstar and X-Factor players when progressing multiple years in a Franchise.
- Playoff Bracket: A visual playoff bracket will be added into the game that reflects the new Wild Card format, allowing users to see the full playoff picture.
source https://www.ign.com/articles/madden-21-franchise-mode-updates-announced
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