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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Immortals Fenyx Rising Officially Announced, Coming in December
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Immortals Fenyx Rising - the game once known as Gods & Monsters - has been officially re-revealed, and will arrive for Xbox Series X and S, PS5, PS4, Xbox One, PC, Nintendo Switch and Stadia on December 3. Telling the story of Fenyx, a customisable hero attempting to rescue the Greek mythological pantheon after the escape of Typhon, Immortals looks to cross over some of the action-RPG and storytelling elements of Assassin's Creed: Odyssey with the free-form open world and bespoke puzzles of The Legend of Zelda: Breath of the Wild. [ignvideo url="https://www.ign.com/videos/2020/09/10/immortals-fenyx-rising-gameplay-explained"] With the entire game narrated by the bickering duo of Zeus and Prometheus, the open world will be entirely open from the beginning of the game, and feature multiple regions to explore. Stadia players will receive a free, Stadia-exclusive demo of the game before release. At its original reveal at E3 2019, the game featured an art style and UI that much more closely resembled Breath of the Wild. Immortals' new look hews a little closer to realism, albeit with exaggerated features and bold colour palettes for its setting, the Golden Isle. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/immortals-fenyx-rising-release-date-december-gods-and-monsters-new-name
source https://www.ign.com/articles/immortals-fenyx-rising-release-date-december-gods-and-monsters-new-name
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