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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Hyrule Warriors: Age of Calamity - First Gameplay Shows Young Impa, Combat and More
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In a special livestream presented today at Tokyo Game Show 2020, Koei Tecmo revealed live gameplay of Hyrule Warriors: Age of Calamity on the Nintendo Switch, giving the world a glimpse of what kind of action to expect from Link, young Impa, and the four Champions of Hyrule from The Legend of Zelda: Breath of the Wild, the 2017 Nintendo game that this title serves as a prequel for. Play began with "The Battle of Hyrule Field" as Link, clad in armor instead of his blue Champion's Garb from the previous game, stood surrounded by the royal Hyrulian army. In Dynasty Warriors style, different character portraits popped into the corner of the screen delivering lore and directives. Link charged forward at full speed with no sign of a stamina meter in sight, offering no indication that he needs to walk at all when he can run everywhere – or surf, as a tap of a button sent him rocketing forward sliding atop his shield, knocking back enemies by the dozens. [ignvideo url="https://www.ign.com/videos/hyrule-warriors-age-of-calamity-13-minutes-of-gameplay-japanese-vo-tgs-2020"] Instead of a single attack button, Hyrule Warriors offers a choice of "regular" and "strong" attacks with the Y and X buttons, respectively. This being a Dynasty Warriors game, every attack Link used has huge range; his first combo in the video scattered eight Bokoblins. A running counter in the corner kept track of how many monsters were slain during the demo. It surpassed 600 in just a few minutes of fighting. Nearly all of Link's combat abilities from Breath of the Wild were shown to be in Hyrule Warriors. A timely dodge will trigger a slow-motion opportunity to rush an opponent for multiple hits. Pulling out his bow while in mid-air likewise slows the game down for an arrow rush. Using the Sheikah Slate, he can throw bombs, freeze enemies with Stasis, and create columns of Ice with Cryonis. Hyrule Warriors also gives Link new ways to fight. The spin attack from Breath of the Wild is now a "special attack" which nearly clears the screen. When fighting certain stronger enemies like a Moblin, a "weak point" can appear on screen as a hexagon. Attacking during this time lowers their health and shaves down the hexagon; once it is gone, Link can execute a special "Smash" attack which should end the fight. New "counter" abilities also allow him to toss multiple bombs in succession or summon an ice pillar to stun charging foes. The biggest surprise of the stream was when Link happened upon a young Impa, seen as an old woman in Breath of the Wild, running from monsters. He rescued her, and in doing so triggered the activation of a small, egg-like Guardian Robot which seemingly triggered a tower to burst out of the ground. The development staff declined to explain this sequence. However, a few minutes later an on-screen message announced Impa was now playable. With a push of a button, the action switched to her. Impa in Hyrule Warriors moves like a ninja, with the ability to create shadowy doubles of herself and slice enemies on screen so fast that she disappears. [ignvideo url="https://www.ign.com/videos/hyrule-warriors-age-of-calamity-official-trailer-tgs-2020"] In a separate trailer shown after the live gameplay, footage of the four Champions in battle was shown featuring some of their special combat abilities. Mipha summoned a wave of water to wash foes away. Revali was adept with a bow. Urbosa wielded bolts of lightning. Daruk, besides using Stasis as Link does, could curl into a ball with his Protection shield to bowl over monsters. While today's live stream was focused on the action, it was impossible not to notice how different the world looks in this game set 100 years before Breath of the Wild. Hyrule Castle is still Hyrule Castle, untouched by Ganon. As Link ran around there were more castles and shops and signs of an active society everywhere, even as monsters appeared. Hyrule Warriors launches for Switch on November 20 this year. While the members of the development team were generally tight-lipped about answering questions during gameplay, producer Yosuke Hayashi said that "more new info" would be revealed on Sunday, September 27 during a separate livestream. [poilib element="accentDivider"]
source https://www.ign.com/articles/hyrule-warriors-age-of-calamity-first-gameplay-shows-young-impa-combat-and-more
source https://www.ign.com/articles/hyrule-warriors-age-of-calamity-first-gameplay-shows-young-impa-combat-and-more
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