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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Gotham Knights: Heroes' Different Combat Styles Explained
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WB Games Montréal has explained a little more about the different combat styles of its four heroes, Red Hood, Nightwing, Robin, and Batgirl. In a previous interview with IGN, creative director Patrick Redding made clear that all four characters would use melee and ranged weaponry, as well as special abilities. In a new interview summarised by the PlayStation Blog, Redding explained how, despite the similar set-up, the four characters would fight differently. "Red Hood is a brutal brawler with a focus on gunplay. Nightwing’s acrobatics lead to a more exaggerated style of fighting, while the current Robin favours stealth and is a dab hand at using status effects to disrupt enemies. And Batgirl? 'She combines a laser-focused, targeted and efficient melee fighter approach with a lot of resilience and the ability to weaponize her environment using hacking,' says Redding." [ignvideo url="https://www.ign.com/videos/7-minutes-of-batman-gotham-knights-gameplay"] While we knew that each character would utilise different weapons, this is our first hint at how the characters' innate strengths will be used in moment-to-moment gameplay. Speaking of those weapons, we've also learned that the neon indicators we saw on each one are actually gameplay-related, rather than simply colour-coded for aesthetic reasons. “It’s a very important platform for us to deliver game information," explained Redding. "Some of those visual effects tell you what damage type you have equipped on your weapons. So it’s a way for the player to receive signs of feedback… that lets them know what protection they have, what they’re going to use against their enemies, both in terms of ranged and melee attacks.” Redding has previously told IGN that players can choose to play as a single hero for the entire campaign, or switch between them by heading to the Belfry headquarters location - different playstyles and status effect-related gear makes clearer the benefit of switching characters, given that some may offer different approaches to specific challenges along the way. [widget path="global/article/imagegallery" parameters="albumSlug=gotham-knights-6-screenshots&captions=true"]
source https://www.ign.com/articles/gotham-knights-combat-styles-playstyles-red-hood-robin-nightwing-batgirl-batman
We've learned a lot about Gotham Knights since it was announced at DC Fandome, from why it's killed off Batman, how it's set in a different universe, and why it definitely isn't a game-as-service.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.source https://www.ign.com/articles/gotham-knights-combat-styles-playstyles-red-hood-robin-nightwing-batgirl-batman
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