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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Black Myth: Wukong - 19 New Details We've Learned
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Black Myth: Wukong came out of nowhere with a first trailer - made up of 13 minutes of pure gameplay - that wowed people across the world. But since that trailer, we've learnt very little more about this breakout Chinese indie game. IGN China recently visited the developer, Game Science for an exclusive set of interviews, and learned a lot more about the game, and the people making it. The full interview is well worth reading, but below is a rundown of 19 new details we've learned about Black Myth: Wukong and Game Science - from how the demo can be played differently, to how Wukong is just the first in a universe of planned Black Myth games, and how the company received over 10,000 resumes after the demo went viral. [ignvideo url="https://www.ign.com/videos/black-myth-wukong-official-13-minutes-gameplay-trailer"]
source https://www.ign.com/articles/black-myth-wukong-length-series-sequel-19-new-details
Black Myth: Wukong - New Details
- Black Myth: Wukong has been in development for two years so far.
- The team is aiming to release the game no less than three years from now.
- Game Science is aiming for more than 15 hours of playtime.
- The team plans on including over 100 enemy types in the final game, including bosses.
- Black Myth: Wukong is designed to be a gritty take on Journey to the West, featuring a more complex, dark version of the tale of Sun Wukong the Monkey King escorting a monk with a sacred scroll.
- The trailer shows three different monkeys - players will have to wait to work out who the real Wukong is.
- The trailer area is called Black Wind Mountain, and took six months to build.
- The playtime of Black Wind Mountain is planned to be 30 to 60 minutes on normal difficulty. It will be one of the game's earlier levels.
- Four or five versions of Black Wind Mountain trailer were created before the demo we saw was deemed ready for release.
- The demo is entirely playable, and can be played using different approaches - fighting enemies instead of transforming into a Golden Cicada to avoid them, for instance.
- The player can use multiple different transformations during the Wolf boss fight - more than the one shown in the trailer.
- The game currently features a test area - nicknamed "Toilet" - that includes four other bosses not shown in the trailer.
- Black Myth: Wukong is the first of three planned Black Myth games, each one drawing on different Chinese tales. Co-founder Feng Ji wants to create a Black Myth Universe, not unlike the Marvel Cinematic Universe.
Facts About the Developer, Game Science
- 30 people are working on the game right now, with the developer's three co-founders all starting the company after working at Tencent.
- The game is being designed as a premium console game - something considered unusual and risky in the contemporary Chinese market.
- The team discussed outsourcing some of the development to companies that had worked with Naughty Dog and Sony Santa Monica, but have decided not to.
- Game Science is planning to hire 10-15 more people to allow for the company to have two separate teams working on level design simultaneously.
- After the game's trailer went viral, the company saw 10,000 resumes sent to them, with some people coming to the office itself to ask for a job.
- The company plans to go quiet "for a long time" to work on the game, and won't show any more of the game until the develoeprs believe that what they'll show is better than the first trailer.
source https://www.ign.com/articles/black-myth-wukong-length-series-sequel-19-new-details
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