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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
4 Minutes to the Apocalypse Announced
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Atomic Wolf has announced 4 Minutes to the Apocalypse, a first-person action-RPG set aboard the Arizona-12 nuclear submarine in a catastrophic world situation. The game is set both after the apocalypse and before it. As the developers describe it, "For some unknown reason the vast majority of weapons that belong to the arsenal called "The Last Day Weapons" were not used. Created to deter, and now left without any control, they are powerful enough to end what remained of the life on our planet, when entrusted to the wrong hands. One of the most dangerous weapons of this arsenal is the Arizona-12. A secret submarine and military unit, that you’re serving on. So naturally quickly enough everybody who still had any sort of power left started to ask themselves who will take control over it and what will it be used for?" [widget path="global/article/imagegallery" parameters="albumSlug=4-minutes-to-the-apocalypse-screenshots&captions=true"] You will fight your way towards control over the submarine using whatever objects you can find, discover the mystery behind what happened on the Arizona-12 during the initial nuclear blast, hide when the odds are stacked against you to try and survive, and ultimately take control of the Arizona-12 to try and stop the apocalypse. Take a look at the reveal trailer at the top of this page. 4 Minutes to the Apocalypse will be released for PC in 2021. [poilib element="accentDivider"] Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.
source https://www.ign.com/articles/4-minutes-to-the-apocalypse-announced
source https://www.ign.com/articles/4-minutes-to-the-apocalypse-announced
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