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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Wonder Boy - Asha in Monster World Gameplay Revealed
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After an announcement teaser earlier this week, Wonder Boy - Asha in Monster World has been fully revealed. A trailer debuted during the gamescom Awesome Indies show with a glimpse at first gameplay, alongside further details on its origin. Notably, while its announcement press release referred to Asha in Monster World as a new addition and successor to the Wonder Boy series, this trailer confirms that this game is in fact a remake of 1994's Wonder Boy IV – something eagle-eyed fans suspected based on the previously shown key art. [ignvideo url="https://www.ign.com/videos/2020/08/29/wonder-boy-asha-in-monster-world-trailer-the-colorful-90s-platformer-gets-a-remaster"] The trailer shows off a variety of areas and enemies, some of which it compares directly to footage of those some locations in Wonder Boy IV. It also reiterates that the game has been "fully remastered" and is being developed by "the original Westone team" behind the original, which we previously reported includes series creator Ryuichi Nishizawa at the helm. Wonder Boy - Asha in Monster World is set to release Q1 2021 on PlayStation 4 and Nintendo Switch, and an official website is live with additional screenshots and details. Be sure to follow along with everything announced during gamescom 2020 here, and check the gamescom 2020 schedule to see what's still on the horizon. [poilib element="accentDivider"] Tom Marks is IGN's Deputy Reviews Editor and resident pie maker. You can follow him on Twitter.
source https://www.ign.com/articles/wonder-boy-asha-in-monster-world-gameplay-revealed
source https://www.ign.com/articles/wonder-boy-asha-in-monster-world-gameplay-revealed
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