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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
The Stone of Madness Announced - a Real-Time Tactical Stealth Game
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Merge Games has revealed The Stone of Madness, a "hardcore, real-time tactics and stealth game" coming to PC, Switch, PS5 and Xbox Series X in spring 2021. Revealed on IGN's Gamescom Studio show, the game features an art style based on the paintings of Francisco de Goya, asnd sees you guide characters out of an 18th century monastery 'madhouse'. Check out a reveal trailer below: [ignvideo url="https://www.ign.com/videos/the-stone-of-madness-trailer-escape-a-monastery-and-avoid-madness"] Played from an isometric viewpoint, the game begins by having you choose an escape plan (each with different requirements and difficulty levels) and sets you in a procedurally generated monastery with a full day-night cycle. You'll guide a selection of characters, each who begin with traumas and phobias which can either become better or worse due to your actions - although a press release makes very clear that this is primarily "negative character progression", designed to make for a hardcore experience. There's much, much more to come from gamescom 2020 on IGN - check out our full gamescom schedule to find out what else is on the way and our roundup of gamescom 2020 highlights. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/the-stone-of-madness-pc-nintendo-switch-ps5-xbox-series-x-spring-2021
source https://www.ign.com/articles/the-stone-of-madness-pc-nintendo-switch-ps5-xbox-series-x-spring-2021
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