Most 3 Popular Posts of The Week!
Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Suicide Squad Game Is Set in Batman: Arkham Universe
- Get link
- X
- Other Apps
Suicide Squad: Kill the Justice League may focus on Task Force X taking down the beloved superhero team, and the universe the game takes place in is actually one that will be familiar to fans of developer Rocksteady Studios. Speaking during DC FanDome, Rocksteady Studios' Sefton Hill confirmed Suicide Squad is a "continuation of the Arkhamverse" that began in Batman: Arkham Asylum and came to its seeming end in Batman: Arkham Knight. Hill explained that Suicide Squad is part of this world and will actually let players see the continuation of plot threads and characters first introduced in those Arkham games. [ignvideo url="https://www.ign.com/videos/suicide-squad-kill-the-justice-league-game-announcement-trailer-dc-fandome"] "This is a continuation of the Arkhamverse, so a lot of the threads and storylines you're going to see come to fruition in this game," Hill said. This also means that Suicide Squad will not be in the same universe as WB Games Montreal's upcoming Gotham Knights, which focuses on the extended Bat-family of heroes in a new continuity. [widget path="global/article/imagegallery" parameters="albumSlug=suicide-squad-kill-the-justice-league-trailer-screenshots&captions=true"] Rocksteady confirmed Suicide Squad is set for a 2022 release for PS5, Xbox Series X, and PC, and the Kill the Justice League playable characters will feature Harley Quinn and more.
source https://www.ign.com/articles/suicide-squad-kill-the-justice-league-in-batman-arkham-universe
source https://www.ign.com/articles/suicide-squad-kill-the-justice-league-in-batman-arkham-universe
- Get link
- X
- Other Apps
Comments
Post a Comment