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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Ratchet & Clank: Rift Apart Will Offer 4K 30 FPS and 60 FPS Resolution Modes
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Ratchet & Clank: Rift Apart will offer two resolution modes, 4K at 30 FPS and 60 FPS at lower resolutions. That's according to a Famitsu interview featuring Marcus Smith and Mike Daly of Insomniac Games, as spotted by Nibel on Twitter. In the interview, Famitsu asks about the "supported frame rates and resolutions" for Ratchet & Clank: Rift Apart, with Daly responding that the game will offer two separate modes for players to pick from to balance comfortable gameplay with beautiful graphics. "One is 30 FPS at 4K resolution and the other is lower resolution at 60 FPS," the translation reads. [ignvideo url="https://www.ign.com/videos/2020/08/27/ratchet-clank-rift-apart-ps5-gameplay-trailer"] Later in the same interview, the interpreter mentions that the Ratchet and Clank series ditched the 60 FPS benchmark set by the PS2 games in favour of 30 FPS and better graphics for PS3 and PS4 players. With the PS5 release, it appears that they're now giving players the choice between these two different styles. During Opening Night Live, Rift Apart was confirmed to be a "launch window" game for the PS5, and we got a better look at gameplay from the forthcoming action-adventure title. Back in June, it was confirmed that Rift Apart's female Lombax character will be playable. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/ratchet-clank-rift-apart-4k-30-60-fps-ps5
source https://www.ign.com/articles/ratchet-clank-rift-apart-4k-30-60-fps-ps5
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