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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
PS5: Sony Reiterates, Again, That the Console Won't Be Delayed Into 2021
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It might not seem totally necessary for Sony to tell us PS5 will hit its intended launch date again, but we live in a timeline where Halo Infinite got delayed, so with that in mind – Sony has reiterated that PS5 will not be delayed into 2021. Speaking to GamesIndustry, Sony Interactive Entertainment's head of global marketing Eric Lempel made very clear to say, "We will launch this year – that will happen – and from my end we will absolutely make sure that we will bring all of the magic and all of the excitement of launches that we have had in the past." Lempel also made a point of noting that the launch will see a strong line-up of games to be played on the new machine, both announced and unannounced: "The content that will be in the launch window and beyond is incredibly exciting. I would say that this is the best line-up that we've ever seen in the history of PlayStation, between our Worldwide Studios groups and our partners from all the different publishers around the world. We've revealed some of that content, and naturally there will be more to come, but the way that the developers can engage with this platform, and create these new experiences with known IP as well as unknown IP, is incredibly exciting." [ignvideo url="https://www.ign.com/videos/2020/08/20/first-ps5-trailer-teases-next-gen-features"] You would, of course, expect a marketing manager to trumpet their console's launch window line-up, but it's good to note that we haven't seen the extent of what's to come from PS5's early days. None of this is to say that it's been smooth sailing for Sony in the run-up to PS5's launch. Lempel explains that launching a next-gen machine amid a global pandemic has been, "a massive challenge on every front. Not just for the parts of the organisation that I oversee, but for all parts of the organisation. The nice thing is that we're pulling it together." Lempel focuses on the inability to have the public trying out the console for themselves ahead of launch - without demo stations and in-person events to rely on, the company's having to find new ways to communicate the console's strengths. The first PS5 commercial (above) is part of that attempt, by making specific reference to the console's unique features, including haptic feedback, adaptive triggers, and 3D audio. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] As part of that effort, Sony had its PS5 developers explain exactly how they'll use those features, including a handheld Spidey-sense, physically jamming triggers in Deathloop, and more. But no matter how much we learn about PS5 right now, there are still the pressing questions of release date, price, and pre-orders - all of which remain a mystery. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/ps5-no-delay-launch-line-up
source https://www.ign.com/articles/ps5-no-delay-launch-line-up
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