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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Outriders World Tier Challenge - IGN First
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Outriders has an interesting approach to difficulty. Instead of choosing easy, medium, or hard, there’s a dynamic difficulty system called World Tiers. As you become more skilled and survive for longer, the game increases the world tier, which introduces tougher enemies and hands out better loot. There are 15 World Tiers, and unlocking the highest tiers demands skill and persistence. While you can always reduce the World Tier if things get too tough, or even decide to play the game on the one tier of your liking, reaching the World Tier 15 will likely become a target for many Outriders players. And so this gave us an idea for a challenge: can we survive Outriders’ most punishing World Tiers? And how far towards Tier 15 can we make it? [ignvideo url="https://www.ign.com/videos/2020/08/21/outriders-can-we-reach-world-tier-15-ign-first"] You can see how we got on in the video above. It is, of course, a goal that’s near enough impossible to achieve. It will take hours of gameplay, with constantly improving player skill, to rise through the tiers and unlock the final one. By the time we filmed this video, we’d been playing for about five hours. Safe to say, having publisher Square Enix throw us into higher and higher tiers that we technically hadn’t unlocked yet was definitely a test of everything we’d learned so far. For more on Outriders, check out everything we’ve explored in this month’s IGN First so far: we spoke to People Can Fly about the making of the game, played co-op missions and monster hunting side quests, and discovered that Outriders is a bit like a mix of Diablo and Mass Effect. [widget path="global/article/imagegallery" parameters="albumSlug=outriders-ign-first&captions=true"] [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.
source https://www.ign.com/articles/outriders-world-tier-15-challenge-ign-first
source https://www.ign.com/articles/outriders-world-tier-15-challenge-ign-first
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