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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Gotham Knights: WB Games Montreal Explains Why It Killed Batman
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WB Games Montreal says it chose to have Gotham Knights begin with a dead Batman in order to take away "any certainty, any feeling of safety" in its world. Speaking at DC FanDome during the Legacy of the Bat panel, creative director Patrick Redding explained that Gotham Knights' Batman has been fighting crime for around 15 years, before being killed in still-unexplained circumstances. "We wanted to take away any certainty, any feeling of safety," Redding explained. "So we could take a Gotham City where Bruce Wayne has been operating as Batman for, like, 15 years - with all that history, his whole network of allies - and then take him out of the picture. It really demands players figure out, 'How would I step up, and how would I protect Gotham City?'" That lack of certainty could perhaps signal a game that's more willing to see other major characters killed off during its runtime. [ignvideo url="https://www.ign.com/videos/2020/08/22/batman-gotham-knights-announcement-trailer"] The game's trailer opens by suggesting a disaster has hit Gotham, with Bruce Wayne apparently found dead in the rubble. A message sent to his proteges upon his death tells them that the Batcave has been destroyed, but the Belfry will act as their new base of operations. Red Hood, Robin, Batgirl and Nightwing then become the Gotham Knights. It's worth pointing out that, while Batman may be messaged as dead at the start of the game, that's not necessarily going to remain the case. There are a few options here - Rocksteady's Arkham Knight ended with Bruce Wayne faking his own death, for instance. WB Games Montreal has chosen an entirely different timeline for Gotham Knights but, even without that story point to lean on, the Court of Owls (who will be an enemy faction) have been involved in resurrection in their comic book appearances previously. And who knows, with five massive boroughs to explore, perhaps Ra's al Ghul's Lazarus Pit could sit just waiting to be used somewhere in the dark underbelly of Gotham. [widget path="global/article/imagegallery" parameters="albumSlug=gotham-knights-trailer-gallery&captions=true"] After years of teases, Gotham Knights was today announced for a 2021 release on PS5, PS4, Xbox Series X, Xbox One and PC. It will feature an option for two-player online co-op, and a 7 minute gameplay trailer showed off open-world exploration, combat, and a boss battle with Mr. Freeze. Check out the full DC Fandome schedule to stay up-to-date on all the latest reveals, how to watch live, panel times and more. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/batman-gotham-knights-why-dead
source https://www.ign.com/articles/batman-gotham-knights-why-dead
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