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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Black Myth: Wukong Developer Responds to Huge Popularity of First Trailer
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Before August 20, Game Science's Black Myth: Wukong was a practically unknown project. 24 hours later, it was IGN's biggest news story of the day, had garnered over 10 million views on Chinese video site BiliBili alone, and was earning praise from across the Internet. Game Science founder Feng Ji has now responded to the huge, sudden popularity of the game, said the team will now "hide" to continue development, and apologised for problems that made it into the pre-alpha gameplay. Writing on Weibo and translated by ResetEra member Nightengale (and confirmed by IGN), the developer explained that the 13 minutes of gameplay used to introduce the game - which you can watch below - were released to be "honest" about the game, as well as help attract more potential employees to join his company. He adds that the team has been happy with the explosive popularity of the trailer, but makes clear that they won't let it get to their heads, and even asked viewers to "forget" the footage, as it doesn't represent their best work. [ignvideo url="https://www.ign.com/videos/2020/08/20/black-myth-wukong-official-13-minutes-gameplay-trailer"] In fact, Feng Ji spends most of his post pointing out what was wrong in the trailer, from the low frame rate in the scene where Wukong takes on a crowd of heavenly warriors, to how the water shown in the game displays no physical properties. He also apologises for the soundtrack not quite matching up with the action. He closes the post by saying that the team will now "hide again" to continue development, meaning we're unlikely to see much more gameplay in the near future. While the game's sudden legion of fans will likely be sad to hear that there won't be more to feast their eyes on, it's heartening to hear that the team's been emboldened to continue work on Black Myth - here's hoping it doesn't take too long to reach us. [widget path="global/article/imagegallery" parameters="albumSlug=black-myth-wukong-11-screenshots&captions=true"] In the initial announcement of the game, Game Science said Black Myth was aiming for mainstream consoles, PC, and cloud services, but no release date was hinted at, nor whetehr there are plans for a western release. "It shouldn't take 500 years" said an FAQ about a potential release window, but it will only be released when it's ready. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/black-myth-wukong-developer-response-popularity
source https://www.ign.com/articles/black-myth-wukong-developer-response-popularity
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