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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Street Fighter, Mortal Kombat Pull Out of Evo Online
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Capcom and NetherRealm have announced they will be pulling out of Evo Online due to allegations against Evo organizer Joey Cueller. This is part of a larger alleged sexual abuse scandal erupting in the community. NetherRealms announced it would pull Mortal Kombat 11 from the Evo Online lineup on Twitter expressing "solidarity with those who have spoken out against abuse."
source https://www.ign.com/articles/street-fighter-mortal-kombat-pull-out-of-evo-online
Capcom followed soon after, specifically citing the "recent allegations of misconduct made against Joey Cueller" as a reason for not participating in Evo Online.We stand in solidarity with those who have spoken out against abuse. We will be pulling MK11 from EVO Online.
— NetherRealm (@NetherRealm) July 2, 2020
— Capcom Fighters (@CapcomFighters) July 2, 2020This past week, several Super Smash Bros. esports competitors and members came forward with allegations of abuse from those within the community. Well-known personas were implicated on social media as alleged abusers, with some victims reportedly underage when the abuse occurred. Joey Cueller, president of Evo, faced allegations from members of the community that claimed Cueller (who also goes by Mr. Wizard) paid out tokens to local members of an arcade, who were underage at the time, to jump into a pool in only their underwear. In a statement by Evo, the company announced that “The behavior in these accusations runs directly counter to Evo’s mission of building a safe, welcoming environment for all of our players and attendees. We take this responsibility seriously. Accordingly, Joey has been placed on administrative leave pending a third-party investigation.” Cueller was only one of the many people named in a community-wide scandal that claims widespread sexual misconduct from within the fighting game community. A similar scandal hit the community last year following Evo 2019. Evo Online was created as a digital replacement event after Evo 2020's physical event was canceled due to the ongoing COVID-19 pandemic. IGN has reached out to Evo for comment. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.
source https://www.ign.com/articles/street-fighter-mortal-kombat-pull-out-of-evo-online
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