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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Paper Mario Devs Are No Longer Allowed to Make New Characters That 'Touch on the Mario Universe'
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The developers of Paper Mario have revealed that they are no longer allowed to make characters "that touch on the Mario universe," or modify existing Mario characters. In an interview with VGC, Nintendo veteran Kensuke Tanabe was asked about the process behind designing new villains for a franchise full of iconic antagonists like Bowser and Kamek. In response, Tanabe noted that "since Paper Mario: Sticker Star, it's no longer possible to modify Mario characters or to create original characters that touch on the Mario Universe." This means that the team behind Paper Mario: Origami King had to come up with new characters from outside of the existing Mario Universe for the game, as they couldn't riff off of established Mushroom Kingdom villains. New characters seemingly can't even resemble Mario characters: "We need to create original characters with designs that don’t involve the Mario universe at all, like we’ve done with Olly and the stationery bosses." [ignvideo url="https://www.ign.com/videos/2020/06/12/paper-mario-the-origami-king-a-closer-look-trailer"] This resulted in the game's main villain King Olly and his younger sister Olivia, who serves as a helpful sidekick during Mario's journey. It seems like other developers dealing with the Mario property will have had to follow similar rules, as Nintendo wants to retain the current cast of Mario characters as-is for the foreseeable future. "Whether a character becomes an all-time hit or not isn’t up to us on the development side; I think it’s more the case that characters that fans truly accept naturally end up that way," Tanabe added, suggesting that fan demand will decide whether we see Origami King's new characters in another game. "I hope that the origami siblings in Paper Mario: The Origami King will stay in players’ memories, even if they do only end up appearing in this title." We reviewed Paper Mario: Origami King, giving the game a 7/10 and praising it for its personality and visual design. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/paper-mario-no-new-characters
source https://www.ign.com/articles/paper-mario-no-new-characters
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