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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
One-Third of Developers Say Their Games Were Delayed by COVID-19 According to GDC Survey
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According to a survey of almost 2,500 game developers, one in three developers revealed that their games were delayed as a result of the COVID-19 pandemic that has halted many industries as companies scrambled to shift to a work-from-home model. In a special Game Developers Conference (GDC) survey, 1 in 3 developers (33%) reported that the games they’re working on were delayed due to the pandemic. 70% of respondents also announced that they’ve begun working from home, while 27% were already working from home before the crisis. One developer was quoted, “We transitioned to [work from home] okay, but it did cause us about a couple of weeks of disruption. As [New Zealand] has got COVID under control we’re already back at the office and functioning 100 percent.” [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] Every year, ahead of the annual Game Developers Conference, the organizers release a state of the industry survey with answers directly from developers. This year, GDC’s physical event in San Francisco, California was canceled due to the COVID-19 pandemic. In light of the events, the organizers decided to release a special survey on how the pandemic impacted the games industry. Normally these surveys are meant to gauge a variety of sectors related to the work game developers do. In previous years, surveys reported on general interest in emerging technology like VR, or how many developers have begun work on next-gen games ahead of the PS5 and Xbox Series X announcements. But with so much of the industry upended by COVID-19, this year’s survey focused primarily on the pandemic. In other areas of the industry, 34% of respondents revealed that their game business declined, while 37% said their business remind the same. 31% of developers even said business increased during the pandemic. Less than 10% of surveyed developers were laid off as a result of the pandemic. GDC will host a special digital-only event from August 4-6. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.
source https://www.ign.com/articles/game-delays-covid-19-pandemic-gdc-survey
source https://www.ign.com/articles/game-delays-covid-19-pandemic-gdc-survey
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