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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
My Friend Pedro TV Series from John Wick Creator Confirmed
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My Friend Pedro will be adapted into an R-rated TV series by the creator of John Wick. The show will be a half-hour dramedy, according to The Hollywood Reporter. Derek Kolstad, the writer of the first two John Wick movies and a co-writer of the third, will write the series and serve as an executive producer. The uncredited co-director of the first John Wick and director of Deadpool 2 and Hobbs & Shaw, David Leitch, will also executive produce the project. The game tells the story of a person who wakes up in a butcher shop where a banana named Pedro tells them about the secret and nasty operations of the butcher shop. The banana then teaches the player to commit murder. The creator of My Friend Pedro, Victor Ågren, said the game was inspired by the works of Kolstad and Leitch and it's a "dream come true" to see them adapt his game. [ignvideo url="https://www.ign.com/videos/2019/06/17/7-things-that-inspired-my-friend-pedro"] "It's hard to find the words to describe the journey this game has taken," Ågren said in a statement. "'A dream come true' would be one way to put it - but in truth I could have never in a million years even began to imagine things to work out the way they have. The work of both Derek Kolstad and David Leitch (all the way back to his stunt days on films like The Matrix) has been a huge influence on shaping My Friend Pedro. To later find them attached to a TV-adaptation of the game boggles my mind. There must be something bigger at play here. As a solo developer tucked away in a small corner of the world, it really makes me think that as long as you create from the right place the result can reach even as far as the giants of Hollywood. Anything is possible and I truly can't wait to see what's next!" The company behind the My Friend Pedro series is the same behind the recently announced Disco Elysium TV series adaptation. Devolver Digital Co-Founder Mike Wilson is happy to see indie games getting the Hollywood treatment. “Major players in Hollywood have finally taken notice to the amazingly rich original worlds created by independent developers from around the world, especially games like the ones Devolver works on that don’t have to round off the edges for a mainstream audience,” Wilson said in a statement. [widget path="global/article/imagegallery" parameters="albumSlug=6-video-games-that-should-be-netflix-shows&captions=true"] Kolstad said back in May that he was pitching a My Friend Pedro series as well as an adaptation of the 2017 indie game Bendy and the Ink Machine. My Friend Pedro was first released on PC and Switch in June 2019 and was later ported to Xbox One and PS4. In IGN's review of the game, we said, "Like the John Woo movies that it successfully emulates, My Friend Pedro is all about the action – and that action is excellent." [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN who is already dreamcasting Lance Reddick in the role of the banana.
source https://www.ign.com/articles/my-friend-pedro-tv-series-from-john-wick-creator-confirmed
source https://www.ign.com/articles/my-friend-pedro-tv-series-from-john-wick-creator-confirmed
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