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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Microsoft Flight Simulator's Physical Edition Contains 10 Discs
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The physical release of Microsoft Flight Simulator will arrive on 10 discs. In a forum post from the official retail partner for Microsoft Flight Simulator, Aerosoft, administrator Mathijs Kok wrote that the physical edition will include "10 (!) double-layer DVD's and a printed manual in a spectacular box," to help usher fans into "the new age of flight simulation."
Kok later clarified that the 10 discs contain roughly 90 GB of the game's "world and aircraft," which constitute the bulk of the game's assets, with the actual simulator code being "pretty small in size." This means that fans with a slower internet connection can install Microsoft Flight Simulator without downloading the files from Microsoft's servers. According to Kok, there is "no difference between boxed retail and the version MS sells directly." This is great news for the Microsoft Flight Simulator fans who don't have access to solid internet, but it's still quite the novelty to see a game arrive on so many discs in 2020, when digital downloads are only growing in popularity. [widget path="global/article/imagegallery" parameters="albumSlug=microsoft-flight-simulator-alpha-tester-screenshots&captions=true"] Microsoft Flight Simulator's release date was recently revealed, with the game launching on August 18th for Xbox One and PC. The physical edition will begin shipping shortly after the game's release, from around August 21. You can check out all the details on the three different editions of the game here. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN, who doesn't have a disc drive any more. Follow him on Twitter.
source https://www.ign.com/articles/microsoft-flight-simulator-physical-edition-10-discs
source https://www.ign.com/articles/microsoft-flight-simulator-physical-edition-10-discs
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