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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Metacritic Is Delaying User Reviews Until 36 Hours After a Game is Released
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Metacritic, the popular review aggregating website, has decided to delay user reviews for new games until 36 hours after they've been released in a defense against "review bombing." As reported by GameSpot, this decision comes only a few weeks after the release of The Last of Us Part 2, which is one of the most recent examples of games targeted by negative reviews, many of which come only hours after a game is completed. Considering The Last of Us Part 2 can take 20-30 hours to complete, many early reviews were assuredly from those who had yet to finish it. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-reviewed-games-of-2020&captions=true"] "We recently implemented the 36 hour waiting period for all user reviews in our games section to ensure our gamers have time to play these games before writing their reviews," a Metacritic spokesperson said in a statement to GameSpot. "This new waiting period for user reviews has been rolled out across Metacritic's Games section and was based on data-driven research and with the input of critics and industry experts." Metacritic stated the decision was not directly linked to any particular game, but was a move in the fight to stop these "review bombers" from bringing down a game's overall user score as soon as it's released. In addition to the user review issues, online harassment and death threats were also targeted at The Last of Us Part 2's Laura Bailey and director Neil Druckmann. Fortunately, many came to their defense and, as Bailey put it, "I've always believed that good people far outweigh the bad. Thanks for reminding me of that today." [ignvideo url="https://www.ign.com/videos/2020/07/17/the-last-of-us-part-2-had-the-biggest-first-month-of-any-2020-game-in-the-us"] Despite these issues, The Last of Us Part 2 still led June 2020's video game sales and had the biggest first month of any 2020 game in the U.S. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
source https://www.ign.com/articles/metacritic-is-delaying-user-reviews-until-36-hours-after-a-game-is-released
source https://www.ign.com/articles/metacritic-is-delaying-user-reviews-until-36-hours-after-a-game-is-released
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