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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Anthem Next: BioWare Reveals Changes to Loot and Weapons
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BioWare is still working towards a refreshed version of Anthem, dubbed Anthem Next. Today, BioWare Austin director Christian Dailey revealed some updates to loot and gear in his first blog post since announcing his involvement leading Anthem to its next stage. The bulk of Dailey’s new blog post was dedicated to the changes BioWare Austin is trying out in regards to loot and weapons. This includes a more frequent and satisfying loot drop system, as well as a faster power ramp. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-bioware-game-review&captions=true"] Here are some of the changes Dailey outlined in the new Anthem blog post. Respect Your Time
source https://www.ign.com/articles/anthem-next-loot-weapon-changes-bioware
- Increase the frequency of Loot Drops
- Loot is viable more often; All items are better and more competitive, but there’s still a chance of getting something exceptional
- All loot rarities have strategic value throughout progression
- You can pursue specific loot without relying on randomness alone; Quests; Specialized Vendors; Unique Loot Tables
- Modify your loot, including rerolling inscriptions and leveling up items
- Loot feels exciting and more noticeable when it drops, and is celebrated when collected
- Rare enemies (aka “walking treasure chests”) create exciting moments to get a burst of loot all at once
- Reveal and equip loot right away
- Complete revamp of the equipment sheet – including a detailed stat sheet (not shown)
- The equipment sheet can be accessed from anywhere, allows you to easily see what you have equipped in each slot
- Each item has an inscription “budget”, based on its Power and Rarity
- No more useless items because they were missing must-have inscriptions (see “Increased weapon dmg by +225%”)
- Exceptional items are about getting the exact types of bonuses you want, instead of maxing values on every bonus
- Your power cap can be easily increased, and the loot system scales accordingly
- Advanced telemetry data allows us to identify trends and make meaningful balance changes
source https://www.ign.com/articles/anthem-next-loot-weapon-changes-bioware
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