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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
2K's Non-Simuation NFL Games Will Feature Real-Life Players
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2K has announced a partnership with OneTeam Partners and the National Football League Players Association to include "football's most prominent star players" in future NFL 2K games. 2K currently has "multiple football games in development" which will start launching in 2021, and this partnership will allow them to feature "the names, numbers, images and likenesses for over 2,000 current NFL players." [ignvideo url="https://www.ign.com/videos/2020/03/10/nfl-2k-isnt-really-coming-back-ign-now"] The financial terms of the deal were not disclosed. 2K President David Ismailer noted that the partnership will bring "the biggest and best stars in football" to 2K's upcoming NFL titles. "We want to give fans experiences that are authentic, memorable and fun, and having a roster of real-life sports heroes through The Players Association and OneTeam is a huge part of delivering on that promise." EA penned a deal with the NFL in December 2004 to make Madden the only series able to use NFL teams and player names, but this partnership suggests that officially licensed players will also feature in NFL 2K games going forward. 2K stated in March of this year that its NFL games will be "non-simulation football game experiences," with titles, developers and release dates to be announced at a later date. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
source https://www.ign.com/articles/2ks-non-simuation-nfl-games-will-feature-real-life-players
source https://www.ign.com/articles/2ks-non-simuation-nfl-games-will-feature-real-life-players
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