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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Warhammer 40,000: Mechanicus Console Version Will Feature New Missions and More
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Warhammer 40,000: Mechanicus will include new missions, bosses and characters when it's released for consoles on July 17. Revealed as part of today's IGN Expo event, Kasedo Games and Bulwark Studios revealed that the console editions will feature: "brand new, never-before-seen bosses and characters, some of which are available at the end of seven special hidden missions found in the new console edition." You can watch an exclusive developer presentation about the console version below: [ignvideo url="https://www.ign.com/videos/2020/06/12/warhammer-40k-mechanicus-exclusive-console-gameplay-and-developer-walkthrough"] The console release of the game will also include the Heretek DLC and the content available in the previously released Omnissiah edition, which bundles a DLC weapon, the digital soundtrack, an art book and a specially written short story. Released for PC in 2018, Warhammer 40,000: Mechanicus is a tactical RPG centred on the Imperium's most technologically advanced force, The Adeptus Mechanicus, as it attempts to wipe out threats from undiscovered Necrons, and heretics in its own ranks. There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.
source https://www.ign.com/articles/warhammer-40k-mechanicus-console-version-details
source https://www.ign.com/articles/warhammer-40k-mechanicus-console-version-details
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