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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Torchlight 3: New Echonok Location Coming to Early Access This Month
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Torchlight 3's final location, Echonok, will be added to the Steam Early Access version of the game on June 30. Echonok makes up the third and final act of Torchlight 3, and its addition will add story content, new environments, new dungeons, new enemies, new bosses and Echonok-specific loot. You can check out gameplay footage of the new area in our interview with director Max Schaefer below: [ignvideo url="https://www.ign.com/videos/2020/06/25/torchlight-3s-creators-also-made-diablo-2-heres-how-they-differ"] Echonok will see players attempting to put an end to the game's Netherim invasion once and for all, travelling to Mount Echonok to defeat Veriss, who holds the means of permanently merging the human and Netherim worlds. Getting there will take the adventurers through the home of the Voltura, a race of bird-machine hybrids that really aren't happy to see you there. Torchlight 3 is in Early Access on Steam this year, and is aiming for a full release on PC, PS4 and Xbox One this year. There's more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
source https://www.ign.com/articles/torchlight-3-echonok-early-access-june-30-summer-of-gaming
source https://www.ign.com/articles/torchlight-3-echonok-early-access-june-30-summer-of-gaming
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