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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Assassin's Creed Valhalla Premium PureArts Statue Teased
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PureArts, the premium video game figurine company, has revealed a teaser for its next figurine project: Eivor from the upcoming Assassin’s Creed Valhalla. Max and Brian revealed the tease and unboxed PureArts’ Tekken Devil Jin sculpture today in Up at Noon. [ignvideo url="https://www.ign.com/videos/2020/06/16/up-at-noon-at-five-live-playstation-5-memes-assassins-creed-statues-chicken-police"] PureArts is a Montreal-based figurine company has already worked with Ubisoft in the past to create figures for Assassin’s Creed, Watch Dogs, and Ghost Recon. You can find sculptures for past Assassins like Bayek, Altair, and Ezio. Now the studio will make a sculpture for the newest assassin Eivor. Here’s a small teaser from Up at Noon.
PureArts has other partnerships with game studios like Bandai Namco and CD Projekt Red. The limited-edition Devil Jin statue was shown off today during the show as well as the Yaiba Kusanagi Sportbike for PureArts’ previously announced V figures. The Cyberpunk 2077 bikes are available for pre-order now. [widget path="global/article/imagegallery" parameters="albumSlug=pure-arts-cyberpunk-2077-figurines&captions=true"] No release date or price was announced for the Eivor statue, but PureArts figures usually come with a premium price tag. Check out IGN’s Assassin’s Creed Valhalla preview for more coverage on Ubisoft’s upcoming Assassins game set during the Viking conquest-era. Also check out our Cyberpunk 2077 preview after 4-hours of hands-on time. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.
source https://www.ign.com/articles/assassins-creed-valhalla-premium-purearts-statue-teased
source https://www.ign.com/articles/assassins-creed-valhalla-premium-purearts-statue-teased
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