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Weird West Review
In this alternate universe, the West was won by trying a bunch of ideas so crazy they just might work… and if they don’t, hitting the quick-load button to revert to an earlier save and trying something even crazier until you pull it off. Thanks to that freedom to experiment with its world as you explore, Weird West is one of those games that feels like a stealth and combat playground even as it tells five mostly serious, well-written stories with interesting decisions throughout and a thoughtful conclusion. And with so much ground to cover and replayability to investigate, it’s well worth putting up with some quirks and underwhelming loot. What ties Weird West’s plot together is a group of shadowy figures using a magical brand to force your character’s consciousness into the bodies of various unsuspecting people. It’s a clever play on the way so many games have us take control of a character who already exists in that world but still need to bring us up to speed on their identity: h...
Warhammer 40K: Rogue Trader – How Did it Take This Long to Get a Warhammer CRPG?
It’s truly bizarre that across the nearly 30 years of Warhammer video games, we haven’t had a single one that attempted to channel the tabletop Warhammer experience by utilizing the genre that feels best suited to do so: CRPGs. But that’s all about to change, as Pathfinder developer Owlcats has been cooking up something to fill this void. During an extensive hands-off demo of Warhammer 40K: Rogue Trader, I checked out its extremely chunky turn-based combat system, drowned in its plethora of dialogue options and social skill checks, and nodded approvingly at its lovingly faithful depiction of Warhammer’s morbid universe. While it’s still very early, so far this CRPG is shaping up to be everything I’ve wanted from a Warhammer video game. If you’ve ever played (or even glanced at) a game of Warhammer 40K, then you probably know it’s designed for a hyper-specific kind of nerd who loves calculations, large-scale drama, and an incredibly detailed world one could easily get lost in. Warham...
Outriders Supports Character Builds That Barely Need Guns at All
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Outriders features a character customisation system so flexible that you can create a build that rarely needs to fire a gun. Talking to IGN, Outriders’ creative director, Bartosz Kmita, said “There are builds where you can even resign from shooting at all.” [ignvideo url="https://www.ign.com/videos/2020/05/28/outriders-preview"] The possibility comes from one of Outriders’ core combat philosophies. “We didn't want to create powers as an addition to the shooting mechanics,” says Kmita, referring to the game’s large selection of supernatural abilities. “We wanted it to be a 50/50 approach where the powers are as important as guns.” But that balance between the elements can be shifted as you progress and develop your character. “Through your different choices, depending on the loot you will find and on the character progression tree, you will decide if you want to shift more onto the skill side and make it even more of an RPG game with the skills, or maybe more of a shooting style, or stay 50/50,” explains Kmita. When I ask Kmita if it’s possible to make the game 90/10 focused on the supernatural powers, he replied “It's even more, because it depends on the items you will find. You will have the possibility to use your skills many times without cooldowns. There are builds where you can even resign from shooting at all.” [widget path="global/article/imagegallery" parameters="albumSlug=outriders-first-screenshots&captions=true"] Lead game designer Piotr Nowakowski points out that the World Tier - which dictates the difficulty of the game - may impact how successful your builds are. “There are ways to create builds that are really skills focused, with super short cooldowns that are resetting them all the time, but it's just a question of will that build work on higher tiers?” he muses. “I can imagine on lower tiers I will probably be able to pass the game almost without shooting, but that's at very low tiers where enemies are not so challenging.” The World Tier system goes up to tier 15, with World Tier 3 being considered equivalent to ‘normal’ difficulty. The suggestion from Nowakowski, then, is that fully skills-based characters could be viable on the easy and standard difficulties. As for anyone who’d rather go all-guns, Nowakowski notes that there are supportive powers that you should consider in your build. “There are skills that are not based on power, but are more about supporting your playstyle with the weapons,” he notes. “Blocking someone, CCing him, and then having nice and easy headshots.” For more from Outriders, check out our hands-on preview, a full 17 minutes of gameplay, and a look at the classes and powers in the game. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.
source https://www.ign.com/articles/outriders-character-build-no-guns
source https://www.ign.com/articles/outriders-character-build-no-guns
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