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Destiny 2: The Final Shape and Marathon Reportedly Delayed Amid Bungie Lay-Offs

Destiny 2 expansion The Final Shape and the Marathon reboot have both reportedly been delayed amid lay-offs at developer Bungie. Sources familiar with the development process told Bloomberg the two projects had been pushed back. Though Bungie hasn't confirmed a delay officially, the Destiny 2 expansion is now expected in June 2023 instead of on February 27 as previously announced. Marathon, a sci-fi shooter revealed by Bungie in May 2023 , wasn't given an official release window at the time but was delayed internally from 2024 to 2025 according to Bloomberg's sources. IGN has asked Bungie owner Sony for comment. Bungie was hit with lay-offs on October 30 affecting an undisclosed number of staff . "Today is a sad day at Bungie as we say goodbye to colleagues who have all made a significant impact on our studio," Bungie CEO Pete Parsons said on X/Twitter . "What these exceptional individuals have contributed to our games and Bungie culture has been enor...

Embark Responds to The Finals AI Criticism: 'Making Games Without Actors Isn't an End Goal'

The Finals developer Embark Studios has responded to criticism from voice actors and developers after it was slammed for using AI voice overs in its hit shooter. The studio said "making games without actors isn't an end goal" and claimed it uses a mix of both recorded audio voices and audio generated via AI text to speech (TTS) tools for its games. "We use a combination of recorded voice audio and audio generated via TTS tools in our games, depending on the context," an Embark spokesperson told IGN. "Sometimes, recording real scenes where actors get together — allowing character chemistry and conflict to shape the outcome — is something that adds depth to our game worlds that technology can’t emulate. Other times, especially when it relates to contextual in-game action call-outs, TTS allows us to have tailored voice over where we otherwise wouldn't, for example due to speed of implementation." The studio previously said it uses "AI with...

Nintendo Switch Online Gets Two Obscure NES Games and a Castlevania Game Boy Game for Halloween

Nintendo Switch Online’s game library swells this week with the addition of two obscure NES games and a Castlevania Game Boy game for Halloween. First up is 1984’s Devil World, one of Shigeru Miyamoto, Takashi Tezuka, and Koji Kondo’s early NES games, now available in the U.S. for the first time. In this puzzle adventure, the player navigates mazes and avoids the machinations of the devil (the demon from Devil World is an Assist Trophy in Super Smash Bros. Ultimate). In Devil World, wherever the devil points, the maze scrolls in that direction, potentially restricting movement and closing off escape routes. The second NES game is 1986’s The Mysterious Murasame Castle. In this feudal Japan-set game, a mysterious evil force takes control of Murasame Castle. You join a young samurai apprentice called Takamaru and use his sword and shuriken attacks against swarms of enemies. And finally, 1998 Game Boy game Castlevania Legends sees the player take up arms as Sonia Belmont in a sto...

RoboCop: Rogue City Review

Paul Verhoeven’s RoboCop is one of the quintessential action movies of the 1980s. It pushed the envelope with over-the-top violence, killer one-liners, and fantastic special effects, mixed with a biting anti-corporate social commentary under the surface that resonated with audiences. There have been multiple attempts to resurrect the series over the years, including an ill-fated reboot in 2014 , but nothing has captured the ephemeral “it” that struck a chord when the series debuted. That’s what is most impressive about RoboCop: Rogue City: it’s not just a solid first-person shooter set in the RoboCop universe – developer Teyon absolutely nails the look and feel of its film inspiration in ways that nothing else has. It’s a good game, and the most authentic adaptation the series has ever seen. The story itself is nothing groundbreaking: a bad guy who looks like he is fated to be thrown off the top of Naktatomi Plaza in Die Hard is up to no good, and you need to stop him. OCP is still ...

Alan Wake 2 Players Reporting Audio and Lip Syncing Issues on PC and Console

Players digging into the opening chapters of Alan Wake 2 are reporting a number of audio and graphical bugs alongside significant lip-sync and subtitle timing issues. While Remedy Entertainment’s long awaited second instalment in the Alan Wake series launched October 27 to positive reviews and fan reception, numerous players are also taking to social media to report a series of audio glitches and other issues that are troubling the opening sections of the game. Players have found issues with both the PC and console versions of Alan Wake 2, with many reporting intermittent audio cutout or a complete loss of sound soon after triggering the first few cutscenes. Others have been left frustrated by lip-sync timing issues, and incorrectly timed subtitles. just played around 2½ hours of Alan Wake 2 and finished up to chapter 2. im enthralled. some major audio bugs mostly affecting cutscenes (the morgue scene especially) definitely have hampered my first couple hours but some settings t...

Our Big Spider-Man 2 Postmortem Interview: 10 Things We Learned

Major Spoilers Ahead for Marvel's Spider-Man 2! Marvel's Spider-Man 2 has officially arrived and tells an epic story starring Peter Parker, Miles Morales, MJ, Kraven the Hunter, Venom and so many more. While swinging around New York City as both Pete and Miles is as fun as it ever was, there is so much more that makes this sequel what it is. To learn all about Marvel's Spider-Man 2, we sat down with Insomniac senior creative director Bryan Intihar for a spoiler-filled chat that dives deep into some of the greatest moments and reveals in the sequel. You can listen to and/or watch our full chat in the video above or by clicking here, but we also wanted to share with you the 10 biggest things we learned from our discussion. Enjoy! Insomniac Had a Venomized Sandman Concept but Ditched the Idea We all know and love the opening of Marvel's Spider-Man 2 as our Spider-Men face-off against a massive version of Sandman across NYC. However, our dear friend Flint Marko almo...

Dead Island 2: Haus DLC Review

With how much Dead Island 2’s apocalypse parody poked fun at the Los Angeles area earlier this year, I guess it was only a matter of time before it turned its attention from vicious zombies to equally mindless cultists. I mean, how could they forget California’s reputation for welcoming eccentric people who then take advantage of our tolerance by brainwashing vast swathes of the population? Thankfully, this is something developer Dambuster Studios has corrected with its first DLC, Haus, which transports your character to a cult compound in Malibu where you’ll rub elbows with rich elites and smack down zombies who look like they’re dressed for the runway. And while I won't turn my nose up at a few more good laughs from a game I enjoyed, a three-hour runtime and very few new wrinkles to change up Dead Island 2’s basic zombie slashing formula make this jaunt extremely short-lived and a little unexciting. What we said about Dead Island 2 Dead Island 2 is a hysterical Los Angeles-...