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Paradise Killer Review

Disclaimer: Former IGN host Alysia Judge worked on Paradise Killer, providing the voice of Judge. Detective stories are almost always centred around the search for proof: that key bit of evidence, that slip-up in testimony, that missing cornerstone which holds together the rest of the story they’ve been searching to understand. But, if we’re honest, actually proving things isn’t really the detective’s job – they find evidence, piece it together, and present what they believe to be a plausible truth. It’s not proof so much as the confident suggestion that it could be proof. It’s a subtle distinction, and one that Paradise Killer understands intimately – and, as its credits rolled, I realised the entire game is about that distinction. Well, that and a demonic pleasure-world of ritual sacrifice performed to satiate the psychic energy-lust of unknowable, goat-headed cosmic entities. It’s about that too. To be simplistic about it, Paradise Killer is something like a visual novel explode...

Everything in the Animal Crossing Fall Update and Halloween Event

Here's everything you need to know about the Animal Crossing Fall Update and Halloween Event. source https://www.ign.com/wikis/animal-crossing-new-horizons/Fall_Update_and_Halloween_Event

The Medium Composers Explain How the Game Uses Next-Gen Tech for Sound

The Medium is a horror game that takes place in two different worlds. That split-reality feature makes comparisons between The Medium and the Silent Hill series inevitable, but there's a direct connection as well: One of the game's two composers is Akira Yamaoka, whose work on the original Silent Hill is widely celebrated. The other composer, Arkadiusz Reikowski, cites Yamaoka as one of his primary influences. The two composers talked to IGN Japan during Tokyo Game Show 2020 about the upcoming horror game, their work together, and how hardware is enabling them to perform new tricks. "The Medium is a game that is heavily connected with Silent Hill," Reikowski said, "and I myself was heavily influenced by Akira Yamaoka when I started composing music." He admitted that collaborating directly with Yamaoka on a project was "a dream of mine". For his part, Yamaoka said that an opportunity to collaborate with another composer, rather than work alone, att...

The Mythological Creatures of Immortals Fenyx Rising - IGN First

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With Immortals Fenyx Rising, developer Ubisoft Quebec had a pre-made pool of enemies to draw from thanks to the bestiary of Greek Mythology. From Harpies to Gorgons to Hydras, the ancient myths are packed with fantastical monsters to recreate in digital form. To learn more about five of Immortals’ most iconic enemies, we spoke to game director Scott Phillips and art director Thierry Dansereau to find out how these beats were designed and implemented into the world of Fenyx Rising. [ignvideo url="https://www.ign.com/videos/2020/09/25/the-mythological-creatures-of-immortals-fenyx-rising-ign-first"] Griffin Phillips: The Griffin is my most hated enemy. Honestly, the toughest one for me to fight. The Griffin flies around and because the combat is much more airborne, and we wanted you to be thinking in three dimensions. This is the creature that really pushes that to the furthest level. You can figure out ways to parry the Griffin when it comes swooping in but, by and large, he...

Observer: System Redux Developer Introduces The Remaster's 3 New Quests

IGN can exclusively reveal a new Observer: System Redux gameplay video, showing a fascinating glimpse at footage from new quests that have been added to this next-gen update of the 2017 game. The video, narrated by composer and audio director Arkadius Reikowski, shows new gameplay elements from early portions of the Errant Signal and Her Fearful Symmetry quest lines, both of which will be included when the cyberpunk horror game hits PlayStation 5 and Xbox Series X/S on each console’s respective launch date. Observer: System Redux will feature three new cases in total, with the third titled It Runs in The Family. Each will introduce new characters whose stories are intertwined with the lives of tenants already known to returning Observer players, and Bloober Team say that these new stories will add “quite a bit of new content” to the game. Check out footage of the new quests below: [ignvideo url="https://www.ign.com/videos/2020/09/25/observer-system-redux-exclusive-next-gen-first-l...

Destiny 2: Beyond Light Update Will Reduce the Install Size, But Needs a Full Reinstall

The upcoming Beyond Light update for Destiny 2 will reduce the overall size of the game, but it requires a full reinstall. Bungie announced today that it has revamped Destiny 2's content bundling and patching pipeline for speed and install size in such a way that reduces the size of the game. This comes by way of a new build that culls content previously replaced or upgraded in prior patches, additional install size optimizations, and the movement of some of the game's content into a vault. All of this translates to a game that is smaller in file size by roughly 30 to 40%. [widget path="global/article/imagegallery" parameters="albumSlug=destiny-2-beyond-light-xbox-games-showcase-screenshots&captions=true"] "Due to a combination of culling unused or replaced content, install size optimizations, and moving some content to the Destiny Content Vault, Destiny 2's install size will shrink to between 59 and 71 GB — depending on platform — a reduction o...

Exploration Will be a Central Part of Resident Evil Village

During Capcom's special Tokyo Game Show 2020 live stream presentation, members of the development team shared their perspective on the two main characters of the upcoming horror game Resident Evil Village: Ethan Winters, and the eponymous Village itself, and saying that the game will have more of a focus on exploration than Resident Evil 7. Resident Evil Village takes place in an as-yet-unnamed location, one that the presentation described as "the other protagonist" of the game. Director Morimasa Sato said, "When you take the word ‘village’, people picture a small place. But when you look at Village, it has a colossal, distant feel to it." He emphasized the importance of making a place players could explore. "You have a lot more freedom [in Village] than in Resident Evil VII," Sato said. "We want players to experiment, to figure out what works for them." He described the upcoming game as "a horror movie you can play." [ignvideo url=...